v02 released


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v0.2.0 (2026-03-29)
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ADDED
- MOD mode (15th mode): Game modding for Skyrim, Minecraft, Factorio, RimWorld, Stardew, and BepInEx/Unity games. 8 quick actions, analog override for rules extensions.
- PACKAGE mode (16th mode): Stack-aware build and distribution. Covers itch.io, Steam, web, mobile, and retro ROMs. 8 quick actions.
- Ikemen GO / MUGEN stack (17th platform): Fighting game character creation with state machine, HitDef, command, and collision box patterns. New skill: Fighting Game Character Design.
- iOS (Swift/SpriteKit) stack (18th platform) and Android (Kotlin) stack (19th platform): Mobile game development with Touch Input & Screen Scaling skill and Mobile Publishing & Monetization skill.
- Mode-specific character sprites: each mode shows a thematic Oryx character when idle (king for Forge, warrior for Implement, etc.). All 44 characters available across boot, idle, and running pools.
- FX sprite events: blue fire on Claude start, lightning on build pass, red explosion on build fail, magic on commit.
- Boss sprite milestones: random boss character appears on phase completion.
- Model selection: per-provider model picker (Opus/Sonnet/Haiku for Claude, GPT variants for Codex, Pro/Flash/Auto for Gemini). Passes --model flag, stored in localStorage, shown in footer. Resets to default on provider switch.
- Git Personalization Panel: GIT button opens a version control modal with game-dev language (save points, timelines, upload/download). Auto-stage commits, branch switching, push/pull, undo last save point, recent history. No terminal commands exposed.
- Playtest Asset Generation: auto-injects on counter sheet / hex map / player aid / card layout / placeholder tile keywords. Python rendering via matplotlib/pillow. Quick actions in Forge and Test modes.
- Autonomous Terminal Jobs: AUTO toggle when creating worktree tabs. Set a time cap (15/30/60 min) and the current mode locks to that tab. Tab bar shows AUTO badge with live countdown timer. Timer warnings at 5 and 1 minute remaining. Claude stops when time expires. Pulse animation on running AUTO tabs.
FIXED
- Analog skill count corrected: 14 > 13 (was wrong since v0.1.0)
- Help modal stale counts: "30 digital skills" updated to 36, "FOURTEEN MODES" to SIXTEEN
- Dead elecbyte.com URLs in Ikemen GO/MUGEN resources replaced with active community links
- Visual-diagrams skill was missing new stacks in its stacks array
- Terminal placeholder now hides correctly when switching to/from worktree tabs
- Stale worktree directories auto-cleaned up on tab creation
- Provider button styled as clickable chip with dropdown arrow for discoverability
- Path validation accepts OneDrive paths with mixed separators
- Version string fixed in three locations (was showing v0.1)
Files
Get DEVFORGE
DEVFORGE
A desktop command center for building games with AI. You design. AI implements.
| Status | In development |
| Category | Tool |
| Author | CSL |
| Tags | Game Design |
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