v02 released


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v0.2.0 (2026-03-29)

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ADDED

- MOD mode (15th mode): Game modding for Skyrim, Minecraft, Factorio, RimWorld, Stardew,  and BepInEx/Unity games. 8 quick actions, analog override for rules extensions.

- PACKAGE mode (16th mode): Stack-aware build and distribution. Covers itch.io, Steam, web,  mobile, and retro ROMs. 8 quick actions.

- Ikemen GO / MUGEN stack (17th platform): Fighting game character creation with state  machine, HitDef, command, and collision box patterns. New skill: Fighting Game Character  Design.

- iOS (Swift/SpriteKit) stack (18th platform) and Android (Kotlin) stack (19th platform):  Mobile game development with Touch Input & Screen Scaling skill and Mobile Publishing &  Monetization skill.

- Mode-specific character sprites: each mode shows a thematic Oryx character when idle (king for Forge, warrior for Implement, etc.). All 44 characters available across boot,  idle, and running pools.

- FX sprite events: blue fire on Claude start, lightning on build pass, red explosion on  build fail, magic on commit.

- Boss sprite milestones: random boss character appears on phase completion.

- Model selection: per-provider model picker (Opus/Sonnet/Haiku for Claude, GPT variants  for Codex, Pro/Flash/Auto for Gemini). Passes --model flag, stored in localStorage,  shown in footer. Resets to default on provider switch.

- Git Personalization Panel: GIT button opens a version control modal with game-dev  language (save points, timelines, upload/download). Auto-stage commits, branch switching,  push/pull, undo last save point, recent history. No terminal commands exposed.

- Playtest Asset Generation: auto-injects on counter sheet / hex map / player aid / card  layout / placeholder tile keywords. Python rendering via matplotlib/pillow. Quick actions  in Forge and Test modes.

- Autonomous Terminal Jobs: AUTO toggle when creating worktree tabs. Set a time cap  (15/30/60 min) and the current mode locks to that tab. Tab bar shows AUTO badge with live  countdown timer. Timer warnings at 5 and 1 minute remaining. Claude stops when time  expires. Pulse animation on running AUTO tabs.

FIXED

- Analog skill count corrected: 14 > 13 (was wrong since v0.1.0)

- Help modal stale counts: "30 digital skills" updated to 36, "FOURTEEN MODES" to SIXTEEN

- Dead elecbyte.com URLs in Ikemen GO/MUGEN resources replaced with active community links

- Visual-diagrams skill was missing new stacks in its stacks array

- Terminal placeholder now hides correctly when switching to/from worktree tabs

- Stale worktree directories auto-cleaned up on tab creation

- Provider button styled as clickable chip with dropdown arrow for discoverability

- Path validation accepts OneDrive paths with mixed separators

- Version string fixed in three locations (was showing v0.1)

Files

Devforge-v0.2.0.zip 10 MB
16 hours ago

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